Dynamic NFTs
  • Dynamic Non-Fungible Tokens (DNFT)
  • 1. Introduction
    • 1.1) NFTs
    • 1.2) NFT Market Structure
    • 1.3) Dynamic NFTs (DNFT)
    • 1.4) DNFT Life Cycle
  • 2. Dynamic NFT by One Mint
    • 2.1) Dynamic NFT Launchpad.
    • 2.2) ERC-721 & ERC-1155 Token Standards
    • 2.3) One Mint Genesis
    • 2.4) Traits Economy
  • 3. Use Cases
    • 3.1) Gaming Industry
    • 3.2) Events and Ticketing
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3. Use Cases

Previous2.4) Traits EconomyNext3.1) Gaming Industry

Last updated 2 years ago

In the past decade, with the incorporation of app stores in game consoles and smartphones, the gaming industry has gradually evolved its simple buy-to-play business model, by adding subscription models and secondary sales funnels - such as paid skins marketplaces and loot boxes. With the rise of Web3 and its various token standards, the gaming industry is setting its eyes on incorporating non-fungible tokens into its gaming mechanisms. Through emerging play-to-earn games, NFTs started to play a vital role in enhancing gaming experiences since, for the first time, gamers can convert their in-game assets and rewards into cash. The adoption of this technology stack has grown ever since.

Up until the launch of Dynamic NFTs by , the use cases have been very limited for the very same nature of NFTs - these would either represent a static character, an item, or a specific utility with no room for scalability. Dynamism has introduced the ability to create and update tokens for a personalized experience. With this breakthrough, gaming companies may now create complete ecosystems using upgradable tokens. Here are some of the use cases:

One Mint
Gaming
Events & Ticketing